![]() "I was like, let's do a musical, I've always wanted to try, and we thought that would be easy but turns out it's a little bit more complicated." "When Liam and I got together, we were talking about if we were to start a studio, what would we do that would be both different, but something that we both really wanted to do," Gaider tells me. The broad strokes of the story are about hope, self-discovery, and trying to figure your shit out - and it's all told through the power of song. Stray Gods follows Grace, a college dropout trying to make it big with her band, but after she gets caught up in some godly drama and obtains the power of a Muse, she gets accused of murder and must find a way to prove her innocence. It feels like my inner theatre kid has chugged ten Red Bulls and is waiting for her cue to burst out. And get this: it's also a modern retelling of the mythos behind the Greek Gods. I'm talking like a full-on ballad-belter, curtain-caller, exit-stage-left-er musical. Music is a definitely big part of these games, but Stray Gods: A Roleplaying Musical has set itself on a different kind of musical path, in that it's actually a musical. ![]() I've enjoyed the pop platforming of Sayonara Wild Hearts, the DIY DJ-ing in Fuser, the grungy game-meets-album Teenage Blob, and the recently released fist-pumping robot-thrashing Hi-Fi Rush just to name some from the top of my noggin'. ![]() What can I say? I love games that have a bit of a sing-song. David Gaider says making mythological musical Stray Gods was "a little bit more complicated" than expectedĪ chat with Summerfall Studios' co-founder and a hands-on with the Greek tragedy-drama-romance-mystery
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